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Live Matches

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Competitive

Leaderboard

Only real players with completed ELTS matches appear here.
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Match History

Previous wins and losses on this account. Cancelled lobbies are not included.

Wins0
Losses0
Previous matches0

Player profile

Your username is shown on live matches and the leaderboard.

E
ELTS PlayerEmail account
Email
Account
DiscordNot linked
Epic GamesNot linked
Joined

Competitive record

Wins and losses only change when an active participant submits their own loss.

rank points
Wins0
Losses0
Win rate0%

Account Connections

Link the accounts you use with ELTS. Private provider IDs are never shown here.

SECURE LINKING
DiscordDiscord identity
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Not linked
Your Discord display name can be shown to your opponent only after both players Ready Up.
Epic GamesEpic identity
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Not linked
Your Epic display name is the game-ready name opponents can copy after both players confirm Ready Up.
PRIVACY

Before Ready Up completes, the other player stays private. Live spectators never receive participant identity names from the match room UI.

Tokens & Transactions

Your persistent ELTS token balance and verified account ledger.

Your balance

tokens
Starter balance1
Match rankStored separately
Purchase rate$1 = 1 token
Match resultsDo not change this balance
Tokens are persistent ELTS points saved to your account. Competitive rank points are tracked separately, so buying tokens never changes your leaderboard rank.

Buy tokens

Secure checkout is handled by Stripe. Tokens are added only after ELTS verifies the completed payment server-side.

VERIFIED
Choose a pack to continue to Stripe sandbox checkout.

Token activity

Every verified balance change is written to your database ledger.

LIVE
Personalize ELTS

Settings

Interface preferences are saved on this browser.
Sound FXHover, click, lobby, Ready Up, and match-start sounds.
Audio

Sounds are generated locally in your browser. No audio files are downloaded by ELTS.

ELTS

Match Rules

The active rule set follows the game mode selected when the lobby is created.
Classic

Realistic Rules

3 core
  1. Opening chests or ammo crates, collecting floor loot, or using slurp barrels during a round results in forfeiture of that round.
  2. If a player leaves after loot has been distributed, the round must continue. Do not exit the match.
  3. Respawning during an active round results in forfeiture of that round.
Classic

Boxfight Rules

3 core
  1. Do not exploit bugs to keep extra loot from round to round.
  2. If a player leaves after the barrier falls, the round must continue. Do not exit the match.
  3. Respawning during an active round results in forfeiture of that round.
Classic

Zone Wars Rules

3 core
  1. If damage is dealt, the round counts regardless of the circumstances.
  2. If no players go through the portal, the round does not count.
  3. The round does not count if no players from either team go through the portals.
Classic

Build Fight Rules

5 core
  1. If you fall, you may grapple back below your opponent. Your opponent must allow you to return without shooting you.
  2. Start each round with 2 90s and 1 ramp out.
  3. Breaking more than 50% of the builds results in that round going to the opposing team.
  4. Tarping or turtling for more than 10 seconds results in that round going to the opposing team.
  5. Building in any material other than wood for more than 5 seconds results in forfeiture of that round.
Conditional lobby rule

Disable Simple Edit

This is not active by default. When the creator enables Disable Simple Edit, the match room adds a rule stating that if any team member uses Simple Edit, their team forfeits the entire match.